Trying new things. Here is where it was yesterday evening (dragon close to be done). A. I kept having the same comment about the background. At least half of the time, people saw the bushes at the line of horizon like clouds, sky nearly touching the castle. So I gave it a try to change the time of day/night, to make it more obvious what's "sky" and what's "bushes and horizon line". Tried to improve the night atmospheric perspective at the same time (which is counter intuitive, cuz it's the opposite of day time). B. I was also told more than once that the distance between dragon (middle ground) and griffin (foreground) is really not obvious. Mostly because of the colors, so bright and sharp in the middle ground (as much, if not even more than foreground). There should be some sort of atmospheric perspective there too, but I'm not sure I to do this with this kind of scene. While talking with someone else, we thought I might ...
Good work Tung. Rotate the whole image clockwise by 10-15 degrees (too much horizontal lines: water level, wave, raft, mountain) and it will also put your character less off-balance. Add more details/texture to the raft. Try to break the mountain line, have it much more different than the rest. Smudge slightly those harsh lines in the sky, they are a bit distracting (specially around the tip of spear). We don't need to see the shark's fines entirely but it would be nice them a bit more.
ReplyDeleteJust posted a quick paintover. Don't look at the images side by side, switch from one to the other and see the difference. Notice the lighting on character and shark's nose. Also rotated the whole image slightly (to create dynamism) and smudged the sky to attract less attention and make the character pop a little more. You can go for a subtle blue rim light on the other side of character.
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